Sat down to play D&D Who will my character be? Will they be strong or weak Will they be brave or meek What do the other adventurers see? Time to roll up our attributes First roll four six-sided dice Set the worst number aside Add the remaining three That number is the key Then you just do that another five times 'Til you've rolled up your attributes Attributes are numbers that you use to derive things Like saving throws, hit points, and AC You'll be gruff or you'll be charming You're bewitching or alarming Attributes can show what you'll be Attributes can tell you what you're good or you're bad at They give you every single thing you need Got a high dex? You can hide Got a high con? You'll survive They each hold an answer to what is the chance you'll succeed One attribute will apply To every task that you try Roll Strength to lift a rock Roll DEX to pick a lock Roll a D20 and hope that it's high Then you add on your attributes Wow! I add 15 to this? Not exactly! See how the attribute boxes have two open spots for numbers? The little oval is for your attribute score, but the main box is for your modifier It's calculated from your attribute score And that's what you add to your actual roll To get that number, subtract ten from your attribute score Divide that by two, and round down You'll use the modifier way more than the ability score That's the number that actually counts Next time you're adventuring You'll hear this song that I sing You'll know what you can do Your strengths and weakness too And what those six little numbers are for And we call them your attributes Everybody has attributes Everything starts with attributes So let's roll up your attributes